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£856 million ($1.3 billion) is s...
£856 million ($1.3 billion) is spent on Candy Crush every year, new analysis reveals
New analysis carried out by TotallyMoney.com reveals how much money is spent on Candy Crush in-app purchases every year, how much time people spend playing Candy Crush every year and how King.com, the company behind this addictive game, compares with others in the smartphone gaming business:
- Every day, 93 million people play Candy Crush
- £856 million ($1.3 billion) is spent on Candy Crush every year
- Every hour, people spend the equivalent of 128 years playing Candy Crush
In addition, $72.93 (£48) is spent every second on in-app purchases within the total of 11 games owned by King.com, the interactive entertainment company behind Candy Crush. That’s more than double the amount of money spent on in-app purchases every second within games owned by Supercell (owner of Clash of Clans and 2 other games) and Rovio (owner of 18 games, 15 of which are Angry Birds branded) combined.
Candy Crush is available to download free of charge but in-app purchases within the game include extra lives, extra moves, and boosters to smash candy. These in-app purchases range in price from 79p ($1.20) to £3.99 ($6.04).
TotallyMoney.com have visualised the results of their analysis in a new piece of interactive content https://www.totallymoney.com/candy-crushing-it/ which allows users to discover how much time and money is spent on Candy Crush every year, and also reveals the amount players have spent on the game since the viewer landed on the visualisation.
-ENDS-
For more information please contact PR consultants Beverley Reinemann at [email protected] or on 020 7183 0767 or Charlie McWilliams at [email protected] or on 020 71183 0767.
NOTES TO EDITOR
About TotallyMoney.com
TotallyMoney.com, launched in 2007, is the UK’s leading credit-focused comparison website which sets out to make it simpler for consumers to compare credit cards, loans and mortgages. We believe technology can drive a fairer credit market and better outcomes for consumers.
About the analysis
To create this piece, data was collated from the following sources:
Candy Crush Saga daily players and played games
Game revenue figures taken from the 2014 fiscal year:
Time spent playing Candy Crush is calculated on the assumption that each game takes an average of two minutes to play.
A breakdown of the analysis can be found below:
Company revenue comparisons
Company
2014 revenue
Source
$12.5bn
King
$2.3bn
$2.2bn
$1.3bn
Pricing: in-app purchases
Game
Company
Pricing
Clash of Clans
Supercell
£3.99 - £79.99
Candy Crush Soda Saga
King
£0.79 - £29.99
Candy Crush Saga
King
£0.69 - £54.99
Boom Beach
Supercell
£3.99 - £79.99
Farm Heroes Saga
King
£0.79 - £79.99
Hay Day
Supercell
£0.79 - £79.99
Pet rescue Saga
King
£0.66 - £64.99
Angry Birds 2
Rovio Entertainment Ltd.
£0.79 - £79.99
Proportion of King’s revenue from Candy Candy in-app purchases [source]
Period
Gross Bookings
Candy Crush %
Candy Crush Gross Bookings
Q4
$586,300,000.00
45.00%
$263,835,000.00
Q3
$543,900,000.00
51.00%
$277,389,000.00
Q2
$611,100,000.00
59.00%
$360,549,000.00
Q1
$641,100,000.00
67.00%
$429,537,000.00
Total
$2,382,400,000.00
55.50%
$1,331,310,000.00
Amount spent on Candy Crush in-app purchases
Candy Crush
Amount spent
Gold bars
per year
$1,331,310,000.00
13,447,575,758
per day
$3,647,424.66
36,842,673
per hour
$151,976.03
1,535,111
per minute
$2,532.93
25,585
per second
$42.22
426
Company revenue – general
King
per year
$2,300,000,000.00
per day
$6,301,369.86
per hour
$262,557.08
per minute
$4,375.95
per second
$72.93
Supercell
per year
$1,800,000,000.00
per day
$4,931,506.85
per hour
$205,479.45
per minute
$3,424.66
per second
$57.08
Rovio
per year
$122,400,000.00
per day
$335,342.47
per hour
$13,972.60
per minute
$232.88
per second
$3.88
For more information, please contact the press team
About TotallyMoney
With a focus on the one in three UK adults financially under-served by the financial services industry, TotallyMoney is the credit app on a mission to help everyone move their finances forward.
TotallyMoney believes people’s financial data should work for them, and not against them and with more than four million customers, they provide the UK’s only free, live credit score and report.
Its service helps customers understand their financial position and provides personalised recommendations so they can start creating financial momentum. TotallyMoney also works closely with leading lenders, to ensure eligible customers are matched with the right products, underpinned by its robust data, product and tech capabilities.
TotallyMoney is regulated by the Financial Conduct Authority (FCA).